similar to: No sound in Wine 1.3.37 (tried known solutions already)

Displaying 20 results from an estimated 900 matches similar to: "No sound in Wine 1.3.37 (tried known solutions already)"

2012 Mar 04
1
Re: No sound in Wine 1.3.37 (tried known solutions already)
I am experiencing what appears to be this same problem. However, I am already running a self-compiled Wine, so that alone cannot be the solution in this case. I am running 64-bit Debian, tracking testing. I have compiled Wine myself, from git revision b05be807583eca27dc0a4de896ba901bac54088c ("Release 1.4-rc5."). As with the previous report, winecfg reports that it's using
2015 Mar 17
0
Realplayer audio/video plays fast & noisy on nVidia HDMI connected to HDTV
Hello, This's my first ever post to CentOS lists. Sorry if I made any mistakes. My family is familiar with this RealPlayer Gold 11 and hesitate to use VLC or others. I googled a lot and tried different settings to no avail. Could you please tell me what I need to edit in order to slow down the audio/video playback of this old player? All other apps - even some older than Realplayer can play
2012 May 16
0
Help with ices2
Hello, I am trying to connect a instance of ices2 to icecast2. It seems that the connection is done well but I do not know how to take the microphone input to send it to the server. Any help is highly appreciated. Manuel The information is this: Part of my ices.xml: <input> <module>alsa</module> <param name="rate">44100</param> <param
2009 May 01
3
Sound Problems
I have a Creative Audigy SE configured whit the module CA106 The problem is to make the mixer work. It seems that Wine looks for PCM Playback Volume that is common to many cards, but not mine. My card channels for Playback are IEC958, IEC958 C, IEC958 F, IEC958 R, Analog C, Analog F, Analog R and Analog S. What am I missing? Thanks.
2011 Mar 07
1
No sound with alsa and Nvidia HDMI
Hi, I cannot get wine to recognize my audio device (Nvidia GT210 w/HDMI). No other sound card is enabled. The right device for sound is hw:0,3. Alsa's speakertest works fine. Pulseaudio is completely removed from my system. Also Wine's pulse package is removed even though the trace still has some references to pulseaudio. Winecfg displays only MIDI devices under ALSA. Direct Sound options
2007 Nov 05
0
Fw: RE: WaveIn/WaveOut and Speex
Begin forwarded message: Date: Mon, 5 Nov 2007 07:27:21 -0500 From: "Evgueni Tsygankov" <eugenet@rusmex.com> To: "Jean-Marc Valin" <jean-marc.valin@usherbrooke.ca> Cc: speex-dev@xiph.org Subject: RE: [Speex-dev] WaveIn/WaveOut and Speex Again, thank you for helping me. I know this might seem like a trivial matter to you and other experts in the field, but believe
2007 Nov 05
2
WaveIn/WaveOut and Speex
Again, thank you for helping me. I know this might seem like a trivial matter to you and other experts in the field, but believe me, there are a lot of programmers, whose posts I saw on the web, who tried to use WaveIn/WaveOut and Speex and failed. As I understand it, WaveIn just buffers audio data according to the bit rate specified. So, if we use waveFormat.wBitsPerSample = 8, then each Char of
2007 Nov 04
0
WaveIn/WaveOut and Speex
> When I was going from Char to float and back looked very wrong to me it not only *looked* wrong! > as well, but I was just not sure (and still am) how to translate the > Char* audio stream generated by WaveIn to a format that can be > understood by Speex. Would using speex_decode_int and > speex_encode_int instead of speex_decode and speex_encode be the > answer? Using
2007 Nov 04
2
WaveIn/WaveOut and Speex
Thank you for such a quick response. The only reason I started with Char buffers is because WaveIn and WaveOut on Windows XP accept/emit WAVEHDR structures, which store audio data in LPSTR, which is Char*. typedef struct { LPSTR lpData; DWORD dwBufferLength; ... } WAVEHDR; When I was going from Char to float and back looked very wrong to me as well, but I was just not
2012 Dec 14
0
9.1-RC3 problems with Creative Audigy 2 ZS [SB0350] audio
Hello :-) Recently I have switched to Creative Audigy 2 ZS [SB0350] PCI audio card from SoundBlaster Live! The new audio device although using the same kernel driver have some problems with audio/video streams - sound does not resemble original at all and the video player hangs (until audio buffer is flushed I guess). Did anyone enountered similar problem? I guess there is something wrong with
2001 Sep 20
4
DirectSound ?? WaveIn ?? MM ??
well i discoverd, HL uses waveIn, which is a part of the DirectSound ... so ... is there a Wine binding for waveIN ? - -moritz angermann
2007 Nov 04
0
WaveIn/WaveOut and Speex
I'm not sure what input/output format you're trying to use, but it looks wrong. You're using the float functions that take +-32767 values and you're feeding (or converting) chars. Unless your machine has very special chars (which I doubt), a +-32767 value just isn't going to fit in. This has nothing to do with Speex BTW, it's just handling the audio data properly.
2007 Nov 05
0
WaveIn/WaveOut and Speex
Evgueni Tsygankov wrote: > Again, thank you for helping me. I know this might seem like a > trivial matter to you and other experts in the field, Sorry, Jean Marc and many others, including me, care very little about an crappy OS produced by that company in the US which has been convicted of (but not punished for) anti-competitive behaviour. > but believe me, there are a lot of
2007 Nov 05
2
WaveIn/WaveOut and Speex
Evgueni, Don't listen to this guy. The last thing someone confused about types should use is a union. Listen, whatever types you're using, you're just dealing with data in memory. For an array, it's just a big block of data in memory. You need to know how that data is stored in memory. For audio data, WAVEFORMATEX tells you that with its contents. Don't let types
2008 Sep 12
1
Echo Cancellation not working on WinCE
Hello Friends, I am trying to use speex-1.2beta3 version for echo cancelling. On my WinCE board I am using WaveIn/WaveOut functions to record and playback audio. I am receiving audio data on udp socket, then playing it on speaker using WaveOutWrite function. I registered callback to capture microphone data, then data chunk came from socket ( which I played on speaker) and data captured from
2007 Nov 04
3
WaveIn/WaveOut and Speex
Hello, I know my question has been asked before because I spent the last week searching the web for how to use Speex in combination with WaveIn/WaveOut and I ran into a few posts, but none of them answer the question. There is still a lot of confusion how to use WaveIn/WaveOut and Speex by junior developers such as myself. Even after examining code for SpeexDec and SpeexEnc, I cannot get clear
2009 Oct 23
0
[LLVMdev] project based in trusted computing
amit suthar wrote: > Sir, > I am a M.tech student of Computer Science and Engineering > Department ,Indian Institute of technology, Kharagpur(India). > I have to do a project in trusted computing field. I went through LLVM > Project site. and I want to work in some project of LLVM. > Can u suggest me some project which is somehow related to trusted > computing and i
2003 Jun 10
1
Calling for 5.1 Mastering experience! (vorbis am bisonics and 5.1)
On 20030610: Gregory Maxwell wrote: (in reply to Ralph Giles) >> I assume you're aware of the technical documentation on dolby's site? >> (http://www.dolby.com/pro/) In particular the surround mixing guide has >> a lot of detailed guidelines. I don't have any practical experience >> with it though, so I can't vouch for it. >Yes I am. I've done a
2008 Dec 10
1
No Sound in Wine - disable / remove pulseaudio
>Hello, > >PulseAudio is not a problem. You can use the OSS Emulation of PA, it works perfectly. (I saw a test with Dragon NaturallySpeaking, and it seems imply that it's good, isn't it ?) > >I used padsp for a while when a beautiful project was born : WinePulse. I'm actually testing it with the main (and only) developer of this PulseAudio backend for Wine and recently
2005 Nov 29
1
Problem in encoding/decoding speech in Win CE
Hi, I am trying to encode raw wave data stored in a buffer using the Speex API (The raw wave data is created using the waveIn* functions - probably irrelevant information here). It is a 5 second clip, 16bits/sample, 8000Hz mono (which gives a buffer size of 80kb for the wave data). I have followed the exact procedure found in the manual available from the web site, except that