similar to: NO$Zoomer crashes (worked last week)

Displaying 20 results from an estimated 100 matches similar to: "NO$Zoomer crashes (worked last week)"

2012 Apr 02
1
Re: NO$Zoomer crashes (worked last week)
Just upgraded my system to the new Ubuntu (12.04b2). No$Zoomer seems not to work with Wine 1.4 (from the vanilla Ubuntu) nor 1.5 (from the PPA). Crash gives me this bug trace: Code: Unhandled exception: page fault on write access to 0x00000004 in 32-bit code (0x7bc46909). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:7bc46909 ESP:0032dee8 EBP:0032df30 EFLAGS:00010246(
2011 Apr 17
6
No$Zoomer not recognizing NDS ROMs
I'm trying to run No$Zoomer, kind of an addition for GBA/NDS emulator No$GBA, that allows to play on higher screen. According to a report in the AppDB (http://appdb.winehq.org/objectManager.php?sClass=version&iId=18574) someone seemingly managed to get it working by editing the .ini file. However, and since first time I tried to run it, Zoomer executes but it doesn't recognize the
2011 Oct 07
2
wine error
please I need a help look this error when i type #winecfg > > shredder at shredder-laptop:~$ winecfg > err:module:import_dll Library shell32.dll (which is needed by L"C:\\windows\\system32\\winemenubuilder.exe") not found > err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\winemenubuilder.exe" failed, status c0000135 >
2005 Mar 23
1
Speex hardware requirements?
Also, you would be sattisfied with the narrowband decoding because the GBA sound quality isn't very good, however, that depends greatly on what you're going to do with speex on a GBA.... (an RPG with audio dialogs? ;-)) also, using a DSP in a GBA Cartridge sounds like overkill to me, however, that depends greatly on what are you developing and what's your target audience....
2005 Mar 22
2
Speex hardware requirements?
Compared to todays PDAs the GameBoy Advance (GBA) is low spec. it has a 16MHz ARM7tdmi RISC processor. 32-bit but it can handle 16-bit instructions in a mode that resembles "bytecode" (a 32-bit instruction is executed using a 16-bit instruction). I got a feeling that the GBA would need a FPU. For more information on the GBA visit this info page:
2005 Mar 23
0
Speex hardware requirements?
I think narrowband decoding should work then (at least if you disable perceptual enhancement). As for wideband, it would at least require shortcuts in the QMF (replacing with IIR filter) to work. Jean-Marc Le mercredi 23 mars 2005 ? 08:05 +0100, P?r Moberg a ?crit : > Compared to todays PDAs the GameBoy Advance (GBA) is low spec. it has a > 16MHz ARM7tdmi RISC processor. 32-bit but it
2005 Jul 28
1
using pam_winbind to authenticate against AD/krb
hey all, after following the directions in the "FreeBSD Active Directory Domain Member Mini-HOWTO" http://web.irtnog.org/howtos/freebsd/winbind i am able to get my machine to the point where i can query users with 'wbinfo': $ wbinfo -u|grep galbrecht galbrecht i am unable, however, to login to my machine using any service, telnet for example: $ telnet -K localhost
2011 Dec 30
1
PID error when running app in one location but not another
I'm a new wine user, so i'm not very good with it yet, but I'm trying to run No$GBA on my Mac. So far, it only works when the app is located in my Downloads folder. If I move it anywhere else, I get the ERROR! launching wineserver failed! no new wineserver PID found! I have tried downloading the app directly into the folder from which I want it to run, but that doesn't change
2008 Aug 13
0
What do I do?
I'm looking to download WINE in order to use no$GBA on my Mac, and I'm utterly confused as to what I need to do. Help me please [Laughing]
2007 Mar 19
3
Difference Between WINE and an Emulator
I've got someone who doesn't understand that WINE Is Not an Emulator and apparently doesn't get the FAQ on the site. I personally don't use WINE (still being on Windows kinda avoids the need), so I don't really have the knowledge to argue this much farther. Here's his latest point (formating in clasic usenet style below), I need something simple that says,
2017 Jan 20
0
Wine release 2.0-rc6
The Wine development release 2.0-rc6 is now available. Barring last minute regressions, this is expected to be the last release candidate for 2.0. What's new in this release (see below for details): - Bug fixes only, we are in code freeze. The source is available from the following locations: http://dl.winehq.org/wine/source/2.0/wine-2.0-rc6.tar.bz2
2011 Aug 15
0
problem with stars!
i have try Stars! but when i lunch this happen. Code: winemichele at michele-desktop:~/Stars$ wine Stars\!.exe wine: Unhandled exception 0xc000008d at address 0x7e9f53e9 (thread 0022), starting debugger... Unhandled exception: denormal float operand in 32-bit code (0x7e9f5310). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:7e9f5310 ESP:0096ccd0 EBP:0096cd38
2006 Feb 12
4
How do I emulate directory structure with routes?
I''ve got something that I''m not sure is actually doable. I have a very complex model relationship with a lot of parent/child/grandchild/ greatgrandchild etc stuff going on. Is there a way to do a route like this? tld.com/ projects/:project_name/:sequence_acronym/:shot_number/:department/:eleme nt_name/:version/ where: project is the parent of sequence sequence is the
2012 Jan 04
1
wow on arch 64bit
Hey ppl can you help me i when i am trying to run world of warcraft in wine i get a error i can login fine but after about 3 sec after i entered world so i can se my char i crash this is what terminal says.. Code: wine: Unhandled page fault on execute access to 0x00000000 at address (nil) (thread 0025), starting debugger... Unhandled exception: page fault on execute access to 0x00000000 in
2005 Mar 21
2
Speex hardware requirements?
Hi evrybody, I wonder witch hardware requirements it is for speex decoding (especially 16kHz mono sound). Could it be possible to use the Gameboy advance hardware if you added a FPU? or dose it need to be more powerfull? ----------------------------- Reclaim Your Inbox! http://www.mozilla.org/products/thunderbird/ Rediscover The Web! http://www.mozilla.org/products/firefox/
2010 Dec 28
0
Baldur's Gate 1 problem
Hi, at first I was getting the "your opengl drivers are not installed properly" error message and after upgrading to Debian Squeeze and reinstalling them that error message is gone. I can actually start the game and see the intro and the logos of the companies. Either I can try to click the screen with the Nietzsche screen away, then the game freezes up and clicking again exits the game
2011 May 19
3
Nintendo DS emulator randomly crashing
Hi. After playing NO$Zoomer (the emulator's name) for some time I'm getting random crashes that come out of the blue, which are not so usual, but since the emulator doesn't support savestates they're annoying. I'm playing and suddenly it freezes and, after aprox 2 minutes it says the program found a problem and must close (crash). Here's the Wine log: Code:
2012 Mar 16
2
Wine has probs with Mount & Blade Warband
Hi; I want to use Wine to play M&B Warband. I don't know why wine has problems with this; it should probably work. For further information I created the backtrace: > > Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0xb699347d). > Register dump: > CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b > EIP:b699347d ESP:0440ec0c EBP:b6c80ff4
2018 Nov 29
0
Wine release 3.0.4
The Wine maintenance release 3.0.4 is now available. What's new in this release (see below for details): - Added a lot of icons in Shell32 - Various bug fixes The source is available from the following locations: https://dl.winehq.org/wine/source/3.0/wine-3.0.4.tar.xz http://mirrors.ibiblio.org/wine/source/3.0/wine-3.0.4.tar.xz Binary packages for various distributions will be
2002 Mar 12
7
alloca() problem with CodeWarrior
Thanks for the http://vorbis.com link. That worked. But I looked in the download area and there is no SDK for Mac OS 9. So I am compiling the vorbis code directly into my app. The problem I am having now is that the CodeWarrior 5.0 compiler has a bug with alloca(). It allocates the area on the stack but, under some circumstances, it does not restore the stack pointer at the end of the routine.