similar to: Wolfenstein 2009 strange error

Displaying 20 results from an estimated 600 matches similar to: "Wolfenstein 2009 strange error"

2011 Dec 23
5
XRender_AlphaBlend Unable to AlphaBlend without Xrender
I am getting the following error using the macports version of wine 1.2.3: Code: fixme:xrender:XRender_AlphaBlend Unable to AlphaBlend without Xrender The macports developer said that xrender is already listed as a dependency, so I was wondering why this is not being picked up by wine? Also, there are other issues with the display of certain components in the windows program I'm trying
2010 Aug 27
3
Wine 1.2 on Mac Leopard, Civ4 startup error "Failed Initiating Python"
Hi all, I'm hoping that someone has seen this one before. I am trying to get Civ4 working in Wine 1.2 on my Mac and I get so far as the stage where it initializes Python and it fails. I've attached the log at the end of this transmission. It's relatively short as these things go. I can see at least one error: 'import site' failed; use -v for traceback but I have no clue as to
2010 Dec 18
1
Icons, Xrender, Flash, Firefox, how to resolve problems
I'll try and describe my dilemma, not really knowing what the base problem is. Ubuntu 10.04, working .wine install (updated to 1.3.9.) I have a working version of Firefox for windows 3.6.12 that I need to browse certain sites that need some windows only plugins that don't work with Firefox for Linux. I can not install the latest flash player because the Adobe screen where you
2008 Jul 07
4
Firefox 3 Darwine Errors
Just completed a fresh install of Darwine 1.0b and Xquartz to fix some application issues and discovered when I downloaded and installed the Windows version of Firefox I get the following series of errors. This is a partial log since the errors just continue as long as Firefox is open until either WineHelper crashes or Firefox crashes. I have manually downloaded Flash from the adobe site, it
2007 Aug 05
0
Diff WineHQ CodeWeavers
What is the difference between the offerings of WineHQ and CodeWeavers? I thought the two collaborate. I'm building on Mac Intel. If I basically follow http://www.forexfactory.com/showpost.php?p=1453321&postcount=7 I get good results (seeing proper icons and it appears to function). If I try the same with 0.9.40 and 0.9.42, the icons are missing although it appears to function. I
2011 Sep 23
0
Wine release 1.3.29
The Wine development release 1.3.29 is now available. What's new in this release (see below for details): - Extensive support for VBScript. - Various improvements to the calendar common control. - A number of XRender fixes and optimizations. - Several new functions in the MSVCP runtime. - A number of audio fixes. - DirectDraw cleanups. - Various bug fixes. The source is
2010 Jul 04
4
WINE Runtime Error - isskin.dll issue?!?
Hi guys, For some reason, certain window's .exe installers give the following error: Code: Runtime Error (at - 1:0): Cannot Import dll:C:\users\xxx\Temp\is-00IEG.tmp\isskin.dll This error has occurred while attempting to install certain applications/games...any idea what this is referring to? The help appreciated, as usual. ;) r2rX :D
2008 Jun 29
2
Xrender and OpenGL troubles in Darwine
Hey all, I'm very new to Wine, but I was very excited about the potential behind it, so I tried installing the 2.2.3 X11 XQuartz package from http://xquartz.macosforge.org/trac/wiki/Releases and kronenberg.org/darwine 's stable 1.0 version of Darwine on my Macbook that is running Leopard 10.5.3. The installs were easy, but I'm having some difficulty now with actually getting some
2010 Oct 14
3
Problem with opened sockets
My problem is with one program can not work normally because of the limit from wine on open or binded sockets :( ,limit is ~175 HELP ME :(
2010 Apr 16
0
Wine release 1.1.43
The Wine development release 1.1.43 is now available. What's new in this release (see below for details): - A number of new icons. - Improved support for alpha channel in bitmaps. - Many Direct3D fixes and optimizations. - More complete msvcr80/90 implementations. - A wide range of 64-bit fixes. - Various bug fixes. The source is available from the following locations:
2010 May 29
3
Problem Running a game called Gothic
So, I am having a problem running this game I installed in the virtual drive created by Wine. I am new to running anything through wine. My current OS is Ubuntu 10.04 and the version of Wine that I am using is 1.1.43. The game seems to crash before I can even open it. This is the information I have so far: fixme:reg:GetNativeSystemInfo (0x33fe40) using GetSystemInfo()
2009 Jul 17
0
Wine release 1.1.26
The Wine development release 1.1.26 is now available. What's new in this release (see below for details): - Still more translation updates. - Faster bitmap stretching using XRender. - Proxy support in WinHTTP. - Many more JScript functions. - Various bug fixes. The source is available from the following locations:
2008 May 16
2
Book Collector install
Hi, I installed Book Collector as my first wine program. It seems to work just fine, BUT, I got these errors during the install and it said please report.; mike at serenity:~/Desktop$ wine bookcollectorsetup.exe preloader: Warning: failed to reserve range 00000000-60000000 preloader: Warning: failed to reserve range 00000000-60000000 err:dosmem:setup_dos_mem Cannot use first megabyte for DOS
2011 Aug 12
1
Intercept Dungeon Keeper 2 Textures
Hi everyone, I don't if this post belong to wine-devel or the forum so I'm putting it here now and in case I'm wrong I'll post to wine-devel. I try to retrieve Dungeon Keeper 2 resources (meshes, textures, sound etc.) in order to create an hypotetical clone of this game :D. Since I'm not a pro in hacking compression algorithm I didn't try to understand the DKII
2006 Apr 11
1
Using glitz directly vs using XRender
Hi, In the past I've found that using the glitz backend to Cairo with Xorg made some simple animation tests I wrote go much faster. I haven't yet tried them with Xgl but I was wondering which backend is theoretically 'best' in this configuration? My understanding is that Xgl feeds everything drawn to the screen via OpenGL - a bit like Quartz 2D Extreme will when Apple get it
2012 Mar 12
1
Help, Wine isn't working
I've followed the guide but when i try to install this comes up, please help (i don't know anything about this sh*t) i'm just trying to play Crusader Kings II and Dear Esther Last login: Mon Mar 12 02:20:51 on ttys000 Nathans-MacBook-Pro:~ nathanbreedlove$ sudo port install wine Password: ---> Computing dependencies for wine ---> Dependencies to be installed: apple-gcc42
2011 Aug 18
2
problem installing WINE
Hi, I had to rearrange the user accounts on my iMac (10.6.8) and need to re-instal WINE from the new admin account since the original one got mucked up (for one thing, the .wine directory got deleted which is in user space). It's objecting to the activation of python27: ---> Activating python27 @2.7.2_0+universal Error: Target org.macports.activate returned: Image error:
2011 Feb 20
1
Error while installing FlatOut 2
Hello. Well, when I'm going to install Flatout 2, an error message appears saying: "Script error", and I can't install the game because of that error. At the same time, I can read in terminal the following line: Code: err:xrender:get_xrender_format_from_color_shifts No XRender format found! What's the problem?
2017 Nov 11
0
Wine release 2.21
The Wine development release 2.21 is now available. What's new in this release (see below for details): - Still more metafile support in GdiPlus. - Indirect draws support in Direct 3D. - Calling convention fixes on ARM. - Improved serial port detection on Linux. - Services fixes on WoW64. - Better DPI scaling in the Shell Explorer. - Various bug fixes. The source is available
2012 Jun 08
0
Wine release 1.5.6
The Wine development release 1.5.6 is now available. What's new in this release (see below for details): - Automatic installation of the Mono add-on package. - Control panel applet for joysticks. - Device bitmap rendering now done through the DIB engine. - Support for video rendering through DirectX (VMR-9). - First steps towards a D3D shader compiler. - Build fixes for DragonFly