Displaying 2 results from an estimated 2 matches for "wined3d_texture_load_location".
2016 Aug 05
0
Wine release 1.9.16
...ad_data() in wined3d_device_update_texture_3d().
wined3d: Use texture3d_upload_data() in texture3d_srgb_transfer().
wined3d: Use texture3d_upload_data() in texture3d_load_location().
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
wined3d: Introduce wined3d_texture_load_location().
wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
wined3d: Use wined3d_texture_load_location() in device_clear_render_targets().
wined3d: Use wined3d_texture_load_location() in wined3d_device_update_sub_resource().
wined3d: Use wined3d_t...
2017 Feb 17
0
Wine release 2.2
...reateRenderTarget().
d3d8: Do not modify the "surface" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateDepthStencilSurface().
ddraw/tests: Rewrite GetDCTest().
ddraw: Implement GetSurfaceFromDC().
wined3d: Disable sRGB decode in swapchain_blit().
wined3d: Use wined3d_texture_load_location() in device_clear_render_targets().
wined3d: Merge common code between texture3d_load_location() and surface_load_location().
d2d1: Properly invert join directions when needed.
wined3d: Get rid of the unused "depth_blt_texture" field from struct wined3d_device.
win...