search for: textures

Displaying 20 results from an estimated 1097 matches for "textures".

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2010 Oct 03
1
Problem starting new game "War of Angels" - no 3d I guess
Hey, guys, i surfed the internet and found a new game by gamigo I want to try out. http://warofangels.gamigo.com/ I downloaded the installer and successfully installed the game. I used winetricks to install - d3dx9 - d3dx9_28 - d3dx9_36 - corefonts - dotnet11 - dotnet20 - dotnet 20sp2 I've to use the launcher provided in the game's directory which seems to work fine. It does patching
2008 Aug 31
3
GTR Evolution - Crashing
...uld not find 'PCM Playback Volume' element fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x323f194,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:IWineD3DDev...
2012 Oct 29
15
[Bug 56535] New: Resident evil 4 with wine: crash
https://bugs.freedesktop.org/show_bug.cgi?id=56535 Priority: medium Bug ID: 56535 Assignee: nouveau at lists.freedesktop.org Summary: Resident evil 4 with wine: crash Severity: critical Classification: Unclassified OS: Linux (All) Reporter: king.infet at gmail.com Hardware: x86 (IA32) Status:
2010 Jul 03
0
Prince of Persia : Forgotten Sands = No sound
Hello, I tried with alsa and OSS. PulseAudio isn't installed and i use Archlinux x86. I tried too with Wine 1.2-rc6. I have sound during the installation, and during the video but i haven't sound during the game when i play. I launch the game with a console and i have this : Code: err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
2011 Aug 01
6
AgeOfConan successfully started but without textures ...
[Image: http://clip2net.com/clip/m78332/thumb640/1312198861-clips32590-536kb.png ] (http://clip2net.com/s/15qO7) I have run ConanPatcher.exe with -opengl option.
2010 Oct 26
0
[LLVMdev] Reproducible testcase for r100044
Attached is a .ll with a reproducible test case for the bug addressed by r100044 -- "Fix a nasty dangling-pointer heisenbug that could generate wrong code pretty much anywhere AFAICT." Doing llvm-as < sunkaddr.ll | llc which a llc after r100044 will generate .LBB1_2: # %if-false-block movl $1, 16(%rdi) movl 120(%rdi), %eax
2010 Jan 08
0
Findings on pre-NV50 miptree layout
...ched to http://sourceforge.net/mailarchive/forum.php?thread_name=ff13bc9a1001081140y18450c3ejdfac25c9260fd367%40mail.gmail.com&forum_name=mesa3d-dev . Here are the findings from running it. The result is that our miptree layout code is partially broken, and overly complex. In particular: 1. 3D textures are broken because they are not laid out like cube maps, but first by level and then by face 2. Swizzled 3D texture are all 3 texture coordinates swizzled together 3. Cube maps have their faces 128 byte aligned, not only 64 like in my patch or unaligned like without it (not applied IIRC). 4. Swizzl...
2007 Mar 07
1
compiz not running on server-1.3-branch
Hi, I'm running latest server-1.3.-branch with git-mesa. compiz doesnt run and gives lots of these messages: compiz: pixmap 0x200008b can't be bound to texture compiz: Couldn't bind redirected window 0x1600008 to texture compiz: pixmap 0x200008d can't be bound to texture compiz: Couldn't bind redirected window 0x2200005 to texture compiz: pixmap 0x200008b can't be bound
2010 Aug 19
0
BioHazard 4+Wine
Excuse me for my English. I'm only 13 years old. I'm just learning. OS: Ubuntu 9.10 Version of wine: 1.2 Video: ATI Radeon HD 3600 Series. Drivers for video card installed prioretarnye. Derivation of the game from terminal: Can you explain the output terminal in any manner. On the Russian forums, I found no answer. Code: fixme:advapi:RegisterEventSourceA ((null),"amBX
2014 May 20
2
RFC: Fixing nv30 fbo attachments
...lor format must be paired with a 32-bit depth format (well, Z24S8). This HW also can't handle different per-attachment sizes, and also the "linearity" of all the attachments must be the same. (Whether a surface is linear or not is _generally_ dictated by its w/h, but not always -- POT textures can sometimes end up allocated linearly by e.g. the ddx, or something else.) The different sizes are handled by not exposing ARB_fbo. However the rest of the cases remain. Now that I kinda understand how things are structured, I was thinking of doing the following: When rendering (i.e. draw_vbo &...
2010 Oct 20
5
Missing textures
Hello! When I try to play either Half Life 2, TES IV: Oblivion or any other game with decent graphics, all the textures for AI characters is always missing. I have tried playing Oblivion on Wine, PlayOnLinux and Crossover, but all of them give me the exact same result. Here is a small sample of the missing textures:[Image: http://i54.tinypic.com/69ev5d.png ] Also I think I'll mention that the games display flawl...
2007 May 23
1
[PATCH] Fix imageBufferToTexture for MSBFirst platforms.
Fixes icon colours on my PowerBook. Given that the preprocessor test was reversed when the code was reorganized and nobody on !MSBFirst platforms complained, one code path should suffice. --- src/texture.c | 5 ----- 1 files changed, 0 insertions(+), 5 deletions(-) diff --git a/src/texture.c b/src/texture.c index 4170c70..7021643 100644 --- a/src/texture.c +++ b/src/texture.c @@ -164,13
2007 Jul 04
4
"driconf" to try to solve "texture size" problem with beryl+radeon+dualhead+mergefb
As some e-mails ago, I'm trying to play beryl in my laptop. I successfully configured my xorg.conf (thanks to the comunity for the help that allowed me that). The problem: When I boot the laptop without external LCD/CRT, beryl is working fine, but when I boot it with the external, it recognice fine the external LCD and don't want to allow beryl run. What beryl says: === BEGIN === $
2015 Aug 09
3
[RFC] BasicAA considers address spaces?
Personally I feel the most intuitive approach would be to have an equivalent of isTriviallyDisjoint for IR; we already have a model for how it would work, and it could be a TTI call. I’ve kind of wanted this for a while because there’s a lot of address-space-esque aliasing relationships that can’t be easily modeled on the IR level. For example (in our model), we have some constraints like this:
2012 Jun 09
2
Help getting Torchlight 2 Beta running (Mac)
...multi-threaded to apartment threaded FMOD detects no hardware acceleration! fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x7aff674): stub SoundManager Initialized ArchiveFactory for archive type PAK registered. Creating resource group PAK Added resource location 'MEDIA/PARTICLES/TEXTURES/' of type 'PAK' to resource group 'PAK' with recursive option Added resource location 'MEDIA/UI/' of type 'PAK' to resource group 'General' with recursive option Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resource gro...
2011 Oct 17
1
Design an Awesome Space Dancer Scene with Nebula Texture in
...anets into it) OK Let?s get started! To complete this tutorial, you will need the following stocks: Dancer Nebula Texture 1 Nebula Texture 2 Step 1 Load the dancer image into Photoshop and resize the image to 1200px * 1477px. The purpose of resizing image is to make it rough the same size as the textures we?re going to apply on it. Make a duplication of the background layer, hit Ctrl + Alt + Shift + B and apply the Black and White adjustment Tool with following settings: Name this duplicated layer ?black and white?. Make another two duplications of this ?black and white? layer and change the blend...
2015 Sep 27
2
[Bug 92136] New: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze
https://bugs.freedesktop.org/show_bug.cgi?id=92136 Bug ID: 92136 Summary: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau...
2009 Dec 26
2
[MESA PATCH] Fix nv40_miptree_layout pitch
This patch fixes two issues in nv40_miptree_layout. First, pt->width0 is used, which is the size of the whole texture, while width, which is the size of the mipmap level, should be used. Second, the current code does not 64-byte align the pitch of swizzled textures. However, on my NV40 this causes a pgraph error regarding the pitch register (and sometimes a system lockup too), which is fixed by this patch. I'm not sure how small mipmaps could have worked with the previous code. Also the offset code below may need some review. And furthermore, wide_pitch...
2006 Oct 10
1
AIGLX + r300 + compiz?
So I've spent the last few days getting Xorg pulled from freedesktop git and built. Everything seems to have worked, and I now have Xorg version 7.1.99.2 running, composite enabled, and AIGLX enabled. The Xorg log file shows: (WW) AIGLX: 3D driver claims to not support visual 0x23 (WW) AIGLX: 3D driver claims to not support visual 0x24 (WW) AIGLX: 3D driver claims to not support visual 0x25
2016 Feb 15
2
[PATCH 23/23] nvc0: implement support for maxwell texture headers
Can you push this to a repo somewhere? I want to see what the final version looks like after all your changes, but it's hard to see that with these patches. On Mon, Feb 15, 2016 at 12:38 AM, Ben Skeggs <skeggsb at gmail.com> wrote: > From: Ben Skeggs <bskeggs at redhat.com> > > Adds support for the new TIC layout that's present on Maxwell GPUs, > heavily based on