search for: s3tc

Displaying 17 results from an estimated 17 matches for "s3tc".

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2012 Mar 02
1
Open Source Radeon and S3TC?
Hi, I am trying to get Call of Duty 1 and Two Worlds working through wine. I have searched a lot, and all I could find was that S3TC is not available in the open source driver, and to me it seems that this is why they do not start. I have tried both games with the fglrx drivers, cod1 works fine, two worlds has graphical issues, which are probably related to the shaders or something like that(?), which is why I want to try the o...
2009 Feb 17
16
Disabling S3TC support for Wine 1.1.14 How do I patch?
I may be an absolute noob for asking this, but I've been at this for about 3 hours now. So I've been trying to disable S3TC support so I can play this game without getting scrambled graphics. My search lead me to the code for a patch listed here http://bugs.winehq.org/attachment.cgi?id=19211 My question is, what do I do with all that code? how do I get it into my current version? Do I need to download the source for 1....
2010 Mar 28
2
Status of s3tc patent in respect to open-source drivers and workarounds
...n-source game engine) which runs on linux (and other os). Some time ago I tried the engine on the open-source ATI radeonhd driver, which I understand to be partly based on mesa 3d, and all textures were white. I originally assumed it was an engine bug but after some investigation tracked it down to s3tc texture (de)compression not being integrated in the open driver for legal reasons. It seems the same issue applies to Mesa3d and Nouveau - that is s3tc being patented and the patent owner refusing to comment or provide cover for open-source projects implementing the techniques discussed in US Paten...
2010 May 02
0
nv50 dxt / s3tc
flightgear now dies with : Mesa warning: external dxt library not available: texstore_rgba_dxt3 util/u_format_s3tc.c:66:util_format_dxt3_rgba_fetch_stub: Assertion `0' failed. I don't really understand what these stubs are about, they were introduced by following commit : commit d96e87c3c513f8ed350ae24425edb74b6d6fcc13 Author: Jos? Fonseca <jfonseca at vmware.com> Date: Wed Apr 7 20:47:38 2010...
2010 May 03
2
_mesa_init_texture_s3tc() vs util_format_s3tc_init()
I am trying to understand the s3tc init code as nv50 gallium has a problem with that. It looks like some drivers (r300g and llvmpipe) actually inits s3tc in two places : ./src/mesa/main/texcompress_s3tc.c _mesa_init_texture_s3tc() ./src/gallium/auxiliary/util/u_format_s3tc.c util_format_s3tc_init() Here is an extract of the backtr...
2012 Apr 06
1
[WIP PATCH] dri/nouveau: Add S3TC support for nv20.
--- Hi, this is still WIP, but already passes piglit's s3tc-teximage, s3tc-texsubimage and fbo-generatemipmap-formats(s3tc tests) and even Wolfenstein:Enemy-Territory works on my nv25. It's based on Ben's newlib branch. I have few issues though: 1) So far it needs libtxc_dxtn, but I might expose the s3tc extensions even without encoder using driconf...
2015 Mar 09
2
3D part of the Godot engine
Hi! At http://www.godotengine.org/forum/viewtopic.php?f=9&t=1710&sid=f3de0009f9b706fa6e80d540afe6e544 are shown screenshots taken from Windows with the NVidia driver and from Linux with the Nouveau driver. I think to fix bugs in this case would be easier then let Unity- or Unreal-program run, because the Godot engine is OpenSource (MIT-license): https://github.com/okamstudio/godot So
2015 Mar 09
1
3D part of the Godot engine
I was also irked by these blanket statements, so I tested it myself. I reproduced the issue on Intel hardware (so it has nothing to do with nouveau!) and it was fixed by installing the s3tc library as Ilia suggested. So find out how you can install this library for your distribution. For Fedora the library can be found in the rpmfusion repo and is called libtxc_dxtn. Gerben On Mon, Mar 9, 2015 at 3:48 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > The forum requires lo...
2015 Mar 09
0
3D part of the Godot engine
...often better (at least based on piglit results). It's true that reclocking is often unavailable, so it tends to run slowly compared to the card's potential, but that has little to do with OpenGL driver quality. Missing textures most often mean that the application is attempting to use e.g. s3tc textures without checking for their support. Perhaps the user is missing libtxc_dxtn (which allows mesa to support s3tc textures). An apitrace of the issue + bug filed on bugs.freedesktop.org would allow me to investigate the issue for real. -ilia On Mon, Mar 9, 2015 at 5:49 AM, theUser BL &lt...
2020 Jan 21
0
Wine release 5.0
...ha components. Since well-behaved applications don't rely on these edge cases, they typically only affect one or two applications each. There are nevertheless quite a number of them. - Dirty texture regions are tracked more accurately for Direct3D 8 and 9 texture uploads. - Uploads of S3TC-compressed 3D textures require less address space. Since 3D textures can be potentially large, and address space exhaustion is a concern for 32-bit applications, S3TC-compressed 3D textures are uploaded per-slice, instead of in a single upload. - The ID3D11Multithread interface is implemente...
2010 Jun 11
1
Knights of the Old Republic - White Polygons
I'm sure this has been asked before quite a few years ago and in great quantity, but I've been searching threads on various sites for a few hours now, and can't seem to find a fix. Anywho, I have KOTOR installed, and it runs in fullscreen and all that, however, all my polygons are white, as in, there is no textures. All the text within the game is also just blue boxes. This obviously
2010 Sep 28
3
xsyon game, black textures? black flickering
Hi, the last day i tried getting the game xsyon to run. I was some kind of succesfull but there is one last problem i cannot fix by myselfe. Some regions / textures are black and the grass in the game is flickering. Cause i cannot describe it better i made some screenshots so you can see how it looks. (The flickering is not visible, cause it only show up while moving) [Image:
2008 Apr 05
3
UT2003 and Wine
UT2003 installation ran fine. UT2003 successfully checks my cd for originality, then Nothing Happens. When the correct disk is inserted, this is all that happens: Code: badp at bPortatile:~/.wine/drive_c/UT2003/System$ wine UT2003.exe fixme:spoolsv:serv_main (0 (nil)) err:service:service_get_status service protocol error - failed to read pipe r = 0 count = 0!
2019 Jan 22
0
Wine release 4.0
...This will be an ongoing effort to take better advantage of modern high core count CPUs. - Support for using the correct swap interval is implemented, for both DXGI and DirectDraw applications. - Application-configurable frame latency is implemented for Direct3D 9Ex and DXGI applications. - S3TC-compressed 3D textures are supported. S3TC-compressed 2D textures were already supported, provided the OpenGL drivers supported them. - When the ARB_query_buffer_object OpenGL extension is available, query results can be polled with lower latency, resulting in a modest performance improvem...
2012 Apr 30
5
[PATCH] nouveau/vieux: only advertise supported texture formats
Fixes an assertion seen by users. Signed-off-by: Lucas Stach <dev at lynxeye.de> Tested-by: JohnDoe_71Rus on irc --- src/mesa/drivers/dri/nouveau/nouveau_context.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index 4845767..46c0d70 100644 ---
2009 Jun 19
0
Wine release 1.1.24
...d3dfmt_get_conv(). wined3d: Round rows up to whole blocks for compressed surface blits in BltFast(). wined3d: Store compression information about compressed formats. wined3d: Use the format info for doing compressed surface blits in BltFast(). wined3d: Remove some redundant s3tc extension checks. wined3d: Improve some TRACEs in init_format_fbo_compat_info(). wined3d: Use the format info to calculate compressed surface size in IWineD3DDeviceImpl_CreateSurface(). wined3d: Use the format info to calculate compressed surface size in IWineD3DBaseSurfaceImpl_Se...
2016 Aug 02
29
[Bug 97192] New: SuperTuxkart graphic errors [NVE4 - GK104]
https://bugs.freedesktop.org/show_bug.cgi?id=97192 Bug ID: 97192 Summary: SuperTuxkart graphic errors [NVE4 - GK104] Product: Mesa Version: unspecified Hardware: x86-64 (AMD64) OS: other Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: