search for: renderfarm

Displaying 4 results from an estimated 4 matches for "renderfarm".

2011 Mar 07
2
connection speeds between nodes
Hi All, I've been asked to setup a 3d renderfarm at our office , at the start it will contain about 8 nodes but it should be build at growth. now the setup i had in mind is as following: All the data is already stored on a StorNext SAN filesystem (quantum ) this should be mounted on a centos server trough fiber optics , which in its turn sha...
2010 Dec 18
1
Wine with Renderpal -> Communication Error
...win32 application called "Renderpal" on my Ubuntu 9.10 server. The application is a render farm manager for CG/VFX. The main task for this application is to create renderjobs from the 3D/2D application (like Autodesk Maya, Adobe After Effects and such) and dispatch those jobs to a network-renderfarm with several client computers. Usually this is done on a "x frames per job" basis, because the rendered output files are image sequences. So the manager says something like: "Machine12, please render the frames 12 to 16 from scene y:\dir\projectfile.ext" The job gets submitted t...
2011 Apr 26
0
winbind craps out, NT_STATUS_PIPE_BROKEN
...rs that are most certainly not cached. I also see a lot of noise in the logs about "more than 200 winbind connections, cleaning up idle connections". This particular server usually has at least 400 client connections all the time, and a good chunk of those are rather active (distributed renderfarm). I see that smb.conf will recognize "winbind max clients" in 3.6. I also understand that I could change WINBINDD_MAX_SIMULTANEOUS_CLIENTS and recompile a new winbindd, but that's not an option for me for a few weeks. Output from uname -a: Linux cias-files 2.6.32-5-amd64 #1 SMP Mon...
2004 May 27
0
Transport End Point
...ing seems to help. The only thing that seems to limit excessive sleeping smbd processes is the "dead time = 1" option. I set this at a low value and it seems to have reduced the number of smbd process. I have 120 workstations that connect to the four servers and approx. 60 servers in a renderfarm that make connections every few minutes as each frame is rendered and the next one is started. So I get this transport end point error a lot. I'm concerned that this error might be slowing down the network with excessive re-connect requests. Any thoughts? Cheers...Jason Here's a sample...