search for: iwined3dsurfaceimpl_bindtexture

Displaying 4 results from an estimated 4 matches for "iwined3dsurfaceimpl_bindtexture".

2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1c2ef0) : stub fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2382 fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>&...
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2009 Jun 19
0
Wine release 1.1.24
...at info in IWineD3DBaseSurfaceImpl_LockRect(). wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of checking for specific formats. wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture(). wined3d: Avoid checking depth/stencil and compressed formats in init_format_fbo_compat_info(). wined3d: Introduce surface_cleanup(). wined3d: Introduce surface_gdi_cleanup(). wined3d: Introduce surface_init() to handle most of the surface initialization. wined3d: In...
2010 Feb 05
0
Wine release 1.1.38
...applying states. wined3d: Update the stream info before applying states. wined3d: Do not depend on context_attach_surface_fbo() to load the surface in stretch_rect_fbo(). wined3d: Explicitly load and modify the surface in color_fill_fbo(). wined3d: Never acquire a context in IWineD3DSurfaceImpl_BindTexture(). wined3d: Introduce surface_prepare_texture(). wined3d: Do not preload surfaces when attaching them to an FBO. wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. wined3d: Remove the unused device type parameter from the shade...