search for: htink

Displaying 20 results from an estimated 43 matches for "htink".

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2018 Jan 19
4
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...f everything else related to PDBs and symbols, so I wouldn't be opposed to making a new subcommand there called "ghash" or something that could process an object file and output a new object file with a .debug$H section. A third option would be to make a new tool for it. I don't htink it would be that hard to write. If you're interested in trying to make a patch for this, I can offer some guidance on where to look in the code. Otherwise it's something that we'll probably get to, I'm just not sure when. > -------------- next part -------------- An HTML attac...
2005 Sep 28
6
Music on Hold Quality
Does anyone know how to maximize music on hold quality on calls inbound from PSTN? I know that it is common to have choppy and static sounding music on hold when connecting via PSTN but how can that be minimized? I assume that the bitrates, type of music, etc can minimize the effects. Does anyone have any experience in this area? Do you know where I should look for more information?
2018 Jan 19
0
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...object file and output a > new object file with a .debug$H section. > > A third option would be to make a new tool for it. > Another option would be to make it a feature of llvm-objcopy. That would probably require adding COFF support to that tool though. Peter > > I don't htink it would be that hard to write. If you're interested in > trying to make a patch for this, I can offer some guidance on where to look > in the code. Otherwise it's something that we'll probably get to, I'm just > not sure when. > >> > _________________________...
2018 Jan 19
0
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...> and symbols, so I wouldn't be opposed to making a new subcommand there > called "ghash" or something that could process an object file and output a > new object file with a .debug$H section. > > A third option would be to make a new tool for it. > > I don't htink it would be that hard to write. If you're interested in > trying to make a patch for this, I can offer some guidance on where to look > in the code. Otherwise it's something that we'll probably get to, I'm just > not sure when. > >> I would love to write it and c...
2018 Jan 19
2
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...wouldn't be opposed to making a new subcommand there >> called "ghash" or something that could process an object file and output a >> new object file with a .debug$H section. >> >> A third option would be to make a new tool for it. >> >> I don't htink it would be that hard to write. If you're interested in >> trying to make a patch for this, I can offer some guidance on where to look >> in the code. Otherwise it's something that we'll probably get to, I'm just >> not sure when. >> >>> > I wou...
2006 Mar 29
0
placing specific views within a subdirectory?
...ontroller def world render_text("hello world") end def mundo render_text("hola mundo") end def people render_text("hello people") end def gente render_text("hola gente") end end Ideally, It would contain sub methods or something similiar I would htink :-\ class ChartsController < ApplicationController def english def world render_text("hello world") end def people render_text("hello people") end end def spanish def mundo render_text("hola mundo") end def gente render_t...
2001 Dec 06
1
Mac Test
R 1.4.0 is now sinking into feature freeze, and I'd like some help testing it under Macintosh (from Sys 8.6 to X). I've put a copy of R140b1 at http://www.ci.tuwien.ac.at/~iacus/R there are two files: R140b1.sit and R140b1.sit.hqx download only one of the two. Many tests have been done but you help will be precious. Several things have been changed or implemented both in R internals
2018 Jan 20
0
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...to making a new subcommand there >>> called "ghash" or something that could process an object file and output a >>> new object file with a .debug$H section. >>> >>> A third option would be to make a new tool for it. >>> >>> I don't htink it would be that hard to write. If you're interested in >>> trying to make a patch for this, I can offer some guidance on where to look >>> in the code. Otherwise it's something that we'll probably get to, I'm just >>> not sure when. >>> >&gt...
2018 Jan 20
2
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...nd there >>>> called "ghash" or something that could process an object file and output a >>>> new object file with a .debug$H section. >>>> >>>> A third option would be to make a new tool for it. >>>> >>>> I don't htink it would be that hard to write. If you're interested in >>>> trying to make a patch for this, I can offer some guidance on where to look >>>> in the code. Otherwise it's something that we'll probably get to, I'm just >>>> not sure when. >>...
2018 Jan 19
0
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
Hi, No I didn't, I used cl.exe from the visual studio toolchain. What I'm proposing is a tool for processing .obj files in COFF format, reading them and generating the GHASH part. To make our build faster we use hundreds of unity build files (.cpp's with a lot of other .cpp's in them aka munch files) but still have a lot of single .cpp's as well (in total something like 3.4k
2018 Jan 20
2
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...hash" or something that could process an object file and output a >>>>>> new object file with a .debug$H section. >>>>>> >>>>>> A third option would be to make a new tool for it. >>>>>> >>>>>> I don't htink it would be that hard to write. If you're interested >>>>>> in trying to make a patch for this, I can offer some guidance on where to >>>>>> look in the code. Otherwise it's something that we'll probably get to, I'm >>>>>> just...
2018 Jan 20
0
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...;> called "ghash" or something that could process an object file and output a >>>>> new object file with a .debug$H section. >>>>> >>>>> A third option would be to make a new tool for it. >>>>> >>>>> I don't htink it would be that hard to write. If you're interested in >>>>> trying to make a patch for this, I can offer some guidance on where to look >>>>> in the code. Otherwise it's something that we'll probably get to, I'm just >>>>> not sure wh...
2018 Jan 20
0
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...ing that could process an object file and output a >>>>>>> new object file with a .debug$H section. >>>>>>> >>>>>>> A third option would be to make a new tool for it. >>>>>>> >>>>>>> I don't htink it would be that hard to write. If you're interested >>>>>>> in trying to make a patch for this, I can offer some guidance on where to >>>>>>> look in the code. Otherwise it's something that we'll probably get to, I'm >>>>>&...
2018 Jan 20
2
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...ss an object file and output a >>>>>>>> new object file with a .debug$H section. >>>>>>>> >>>>>>>> A third option would be to make a new tool for it. >>>>>>>> >>>>>>>> I don't htink it would be that hard to write. If you're interested >>>>>>>> in trying to make a patch for this, I can offer some guidance on where to >>>>>>>> look in the code. Otherwise it's something that we'll probably get to, I'm >>>&...
2018 Jan 20
0
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...d output a >>>>>>>>> new object file with a .debug$H section. >>>>>>>>> >>>>>>>>> A third option would be to make a new tool for it. >>>>>>>>> >>>>>>>>> I don't htink it would be that hard to write. If you're >>>>>>>>> interested in trying to make a patch for this, I can offer some guidance on >>>>>>>>> where to look in the code. Otherwise it's something that we'll probably >>>>>&...
2018 Jan 20
2
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...t;>>>>> output a new object file with a .debug$H section. >>>>>>>>>> >>>>>>>>>> A third option would be to make a new tool for it. >>>>>>>>>> >>>>>>>>>> I don't htink it would be that hard to write. If you're >>>>>>>>>> interested in trying to make a patch for this, I can offer some guidance on >>>>>>>>>> where to look in the code. Otherwise it's something that we'll probably >>>&...
2010 Jan 25
3
Issue using tapply
Hello all, I am trying to use the tapply function to sum some values and change the column names of the resulting vector. I input Emp Et 1 10565 ACC 2 7515 ADM 3 625 AGF 4 6243 CNS 5 12721 EDU 6 3924 FIN 7 18140 HLH 8 3686 INF 9 15841 MFG 10 243 MIN 11 1864 MNG 12 4664 OSV 13 5496 PRF 14 4988 PUB 15 2166 REC 16 2153 REL 17 16082 RTL 18 3582 TRN 19 757 UTL 20
2018 Jan 22
2
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...new object file with a .debug$H section. >>>>>>>>>>>> >>>>>>>>>>>> A third option would be to make a new tool for it. >>>>>>>>>>>> >>>>>>>>>>>> I don't htink it would be that hard to write. If you're >>>>>>>>>>>> interested in trying to make a patch for this, I can offer some guidance on >>>>>>>>>>>> where to look in the code. Otherwise it's something that we'll probab...
2018 Jan 19
4
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
-lldb-dev, +llvm-dev lldb-dev is specifically for the llvm debugger, and llvm-dev is for everything else (including lld) Did you compile the object files with clang and use -mllvm -emit-codeview-ghash-section? It sounds like probably not. If you don’t do that /DEBUG:GHASH will indeed be much slower. I wonder if we should emit a linker diagnostic in this case On Fri, Jan 19, 2018 at 12:09 PM
2018 Jan 21
0
[lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)
...t;> output a new object file with a .debug$H section. >>>>>>>>>>> >>>>>>>>>>> A third option would be to make a new tool for it. >>>>>>>>>>> >>>>>>>>>>> I don't htink it would be that hard to write. If you're >>>>>>>>>>> interested in trying to make a patch for this, I can offer some guidance on >>>>>>>>>>> where to look in the code. Otherwise it's something that we'll probably >&...