search for: gpalem

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2011 Aug 12
1
Intercept Dungeon Keeper 2 Textures
...ot a pro in hacking compression algorithm I didn't try to understand the DKII propretary image format, so I think I'd rather use wine to intercept DirectX Texture calls and save the textures. I just took a code that save a DirectDrawSurface (the game use DirectDraw 7) into a bitmap (http://gpalem.web.officelive.com/bitmap.html) a called it before the surface is release, this way I catch every surface and that they are well initialized, at least that's what I supposed... My technic kinda works but, I got a lot of black textures and the others have all the pixel inverted and colors are.....