Displaying 8 results from an estimated 8 matches for "gltexparameteri".
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2382
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) @ surface.c / 2384
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAM...
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2011 Oct 23
2
can't run DirectX applications properly - window garbled
...ized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
err:d3d_texture:basetexture_set_autogen_filter_type >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST) @ /home/portage/tmp/portage/app-emulation/wine-1.2.3/work/wine-1.2.3/dlls/wined3d/basetexture.c / 216
Texture: curtainfill32x32.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8...
2011 Apr 12
3
New video card; wine freezing
Hello,
I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr.
When I log in, I get to the screen where it is entering the game after I
2006 May 11
9
world of warcraft doesnÄt work (sorry if double post)
if this is a doublepost please sorry bur the first post was blocked by
spamfilter because of wrong timesettings on my local computer. i reaplyed
to my original post and now im not shure if the mailserver thinks the
message is corrupt because of reply to a non existing message. here is the
originalmessage (again?)
Hi everyone,
thirst of all please forgive my bad english :)
i have installed wine
2008 Jun 17
1
Rugby 08 : Texture issue
...ws).
So everything's fine but the players are just black shapes, there isnt any textures for them, and this is what I get in the shell:
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ... @ basetexture.c / 488
I tried to look around on Google to find an answer but I didnt get anything :s
I'm playing on a Core2Duo T7500, 4Go DDR and geforce M8600GT (with nvidia drivers).
I also have another problem which i dont really care about, but everytime I...
2009 Aug 13
2
Getting only frame deltas?
Hi, first post on this list. I run a small game development company
specializing in casual Windows/Mac games.
We've been using Theora for video playback inside our engine for a while,
but we always run into performance issues. I've tracked them down to two
parts : YUV to RGB decoding (done via software) and uploading the new pixel
data to the video card as a texture.
For the YUV to RGB
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...gl_format, ds_get_width(ds), ds_get_height(ds), 0, tex_format, tex_type, pixels);
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, gl_format, ds_get_width(ds), ds_get_height(ds), 0, tex_format, tex_type, ds_get_data(ds));
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_PRIORITY, 1.0);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -149,12 +126,12 @@
glBegin(GL_QUADS);
glTexCoord2d(0, 0);
glVertex2d(0, 0);
- glTexCoord2d(ds->width, 0);
- glVer...