search for: gdi_display

Displaying 3 results from an estimated 3 matches for "gdi_display".

2008 Nov 17
6
PWGL, some improvements
Hi, few months ago I started a thread about running PWGL under wine. PWGL is a " free cross-platform visual language based on Common Lisp, CLOS and OpenGL, specialized in computer aided composition and sound synthesis. " http://www2.siba.fi/PWGL/index.html However, because I had to use winetricks to install Microsoft Visual C++ 2005 (it's needed by PWGL), and the many errors that I
2003 Apr 10
1
Starcraft Patch
...sed = FALSE; +BOOL DGAUsed = FALSE; static HWND DGAhwnd = 0; extern void X11DRV_DGAMotionEvent( HWND hwnd, XDGAMotionEvent *event ); @@ -133,18 +133,40 @@ XEvent event; int count = 0; + /* Added to make starcraft work */ +#ifdef HAVE_LIBXXF86DGA2 + Display *display = DGAUsed ? gdi_display : data->display; +#else + Display *display = data->display; +#endif + wine_tsx11_lock(); - while ( XPending( data->display ) ) + /* Changed to make starcraft work */ + while ( XPending( display ) ) { - Bool ignore; - - XNextEvent( data->display, &...
2008 May 23
0
Wine release 1.0-rc2
...server: Also crop the update region of children when moving a window. server: Crop the invalidate region against the rectangles of all parents. user32: Invalidate the DCE in SetWindowPos before we attempt to move the window bits. winex11: Create all the GL drawables using the gdi_display to avoid synchronization issues. winex11: Create a dummy parent window for composite child windows to avoid using the root. Revert "winealsa: Remove calls to deprecated functions." gdi32: Make sure the DC is up-to-date before accessing the pixel format. winex11: Si...