Displaying 3 results from an estimated 3 matches for "gdi_display".
2008 Nov 17
6
PWGL, some improvements
Hi,
few months ago I started a thread about running PWGL under wine. PWGL is a "
free cross-platform visual language based on Common Lisp, CLOS and OpenGL,
specialized in computer aided composition and sound synthesis. "
http://www2.siba.fi/PWGL/index.html
However, because I had to use winetricks to install Microsoft Visual C++
2005 (it's needed by PWGL), and the many errors that I
2003 Apr 10
1
Starcraft Patch
...sed = FALSE;
+BOOL DGAUsed = FALSE;
static HWND DGAhwnd = 0;
extern void X11DRV_DGAMotionEvent( HWND hwnd, XDGAMotionEvent *event );
@@ -133,18 +133,40 @@
XEvent event;
int count = 0;
+ /* Added to make starcraft work */
+#ifdef HAVE_LIBXXF86DGA2
+ Display *display = DGAUsed ? gdi_display : data->display;
+#else
+ Display *display = data->display;
+#endif
+
wine_tsx11_lock();
- while ( XPending( data->display ) )
+ /* Changed to make starcraft work */
+ while ( XPending( display ) )
{
- Bool ignore;
-
- XNextEvent( data->display, &...
2008 May 23
0
Wine release 1.0-rc2
...server: Also crop the update region of children when moving a window.
server: Crop the invalidate region against the rectangles of all parents.
user32: Invalidate the DCE in SetWindowPos before we attempt to move the window bits.
winex11: Create all the GL drawables using the gdi_display to avoid synchronization issues.
winex11: Create a dummy parent window for composite child windows to avoid using the root.
Revert "winealsa: Remove calls to deprecated functions."
gdi32: Make sure the DC is up-to-date before accessing the pixel format.
winex11: Si...