search for: fb_copy_to_texture_direct

Displaying 12 results from an estimated 12 matches for "fb_copy_to_texture_direct".

2008 Nov 03
1
Game very slow (neverwinter Nights 2 + Expansion)
...vcrun2005 MS Visual C++ 2005 libraries (mfc80,msvcp80,msvcr80) with winetricks Install directx with winetricks install allfonts with winetricks The low frame rate appears only after (and while) loading the game. Not in the Menu. The console says the following: > fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues > err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit Here are the complete Console logs: starting up till load game selection (fast) (http://www.10a.rshost.de/te...
2008 Mar 09
1
Vampire The Masquerade - Bloodlines
Hi, I installed Vampire: The Masquerade - Bloodlines under Wine on Ubuntu Gutsy and so far it was working fine. But now I ran across a problem which I then also found in the AppDB: Surveillance-room in bloodbank calls forth major performance-issues due to blitting surface. (fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues) Now I just wanted to ask if there is any way to fix this yet? I'm running Wine ver. 0.9.46 Thanks in advance!
2008 Mar 09
0
Re : Vampire The Masquerade - Bloodlines
...e Masquerade - Bloodlines under Wine on Ubuntu Gutsy and > so far it was working fine. But now I ran across a problem which I then also > found in the AppDB: > > Surveillance-room in bloodbank calls forth major performance-issues due to > blitting surface. > (fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from > the framebuffer to a texture, expect major performance issues) > > Now I just wanted to ask if there is any way to fix this yet? I'm running Wine > ver. 0.9.46 > > Thanks in advance! First you should upgrade, wine 0.9.57 is out. Kin...
2018 Mar 02
0
Wine release 3.3
..._get_sub_resource_target() in surface_download_data(). wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_surface_upload_data(). wined3d: Use wined3d_texture_get_sub_resource_target() in draw_textured_quad(). wined3d: Use wined3d_texture_get_sub_resource_target() in fb_copy_to_texture_direct(). wined3d: Use wined3d_texture_get_sub_resource_target() in fb_copy_to_texture_hwstretch(). wined3d: Use wined3d_texture_get_sub_resource_target() in surface_load_fb_texture(). usp10/tests: Cleanup test_ScriptTextOut2(). wined3d: Pass a texture and sub-resource index to sur...
2016 Apr 15
0
Wine release 1.9.8
..._data(). wined3d: Use the texture dimension helpers in surface_upload_from_surface(). wined3d: Use the texture dimension helpers in read_from_framebuffer(). wined3d: Use the texture dimension helpers in surface_load_fb_texture(). wined3d: Use the texture dimension helpers in fb_copy_to_texture_direct(). wined3d: Recognise Intel Ivybridge on MacOS. wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state(). wined3d: Use struct wined3d_ffp_attrib_ops for generic attributes as well. wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). wined...
2013 Nov 22
0
Wine release 1.7.7
...face_unload(). wined3d: Surfaces always have a container in surface_add_dirty_rect(). wined3d: Surfaces always have a container in surface_internal_preload(). wined3d: Surfaces always have a container in surface_prepare_texture(). wined3d: Surfaces always have a container in fb_copy_to_texture_direct(). wined3d: Surfaces always have a container in surface_modify_ds_location(). wined3d: Surfaces always have a container in surface_invalidate_location(). wined3d: Surfaces always have a container in ffp_blit_set(). wined3d: Surfaces always have a container in arbfp_blit_set(...
2018 Mar 16
0
Wine release 3.4
...ined3d: Pass a texture and sub-resource index to surface_upload_from_surface(). wined3d: Pass a texture and sub-resource index to read_from_framebuffer(). wined3d: Pass a texture and sub-resource index to surface_load_fb_texture(). wined3d: Pass a texture and sub-resource index to fb_copy_to_texture_direct(). wined3d: Pass a texture and sub-resource index to fb_copy_to_texture_hwstretch(). wined3d: Pass a texture and sub-resource index to surface_blt_special(). usp10: Use heap_calloc() in requires_fallback(). wined3d: Recognise AMD RC410 and RV380. wined3d: Pass a textur...
2012 Jul 17
0
Wine release 1.5.9
...ual screen rect in xinerama_init(). winex11: Add support for XRandR 1.2. winex11: Add support for XRandR 1.3. wined3d: Use the proper texture target in arbfp_blit_set(). wined3d: Use the proper texture target in ffp_blit_set(). wined3d: Use the proper texture target in fb_copy_to_texture_direct(). wined3d: Use the proper texture target in ffp_blit_p8_upload_palette(). wined3d: Introduce a separate function for initializing various limits. Huw Davies (3): winspool: Don't assume that CUPS is available. ntdll: Increase the buffer size for processor features and a...
2016 Apr 01
0
Wine release 1.9.7
...Verbeet (50): wined3d: Get resource info from the texture in read_from_framebuffer(). wined3d: Get resource info from the texture in surface_load_fb_texture(). wined3d: Get resource info from the texture in surface_prepare_rb(). wined3d: Get resource info from the texture in fb_copy_to_texture_direct(). wined3d: Get resource info from the texture in fb_copy_to_texture_hwstretch(). wined3d: Get rid of wined3d_surface_ops.surface_private_setup(). wined3d: Validate (2D) texture dimensions in texture_init(). wined3d: Check for compressed and height scaled formats in texture_...
2010 Apr 02
0
Wine release 1.1.42
...er tests for StretchRect. wined3d: Fix a destination flipping bug using the destination rectangle. wined3d: Disable flipping through the source rectangle in BltOverride. wined3d: Use RECT instead of WINED3DRECT in stretch_rect_fbo. wined3d: Use RECT instead of WINED3DRECT in fb_copy_to_texture_direct. wined3d: Use RECT instead of WINED3DRECT in fb_copy_to_texture_hwstretch. wined3d: Remove the last use of the WINED3DRECT destination rectangle in BltOverride. wined3d: Remove some unneeded source rectangle calculations from BltOverride. wined3d: Move upsideDown calculation...
2008 Jul 11
0
Wine release 1.1.1
...f present. comctl32: Fix signedness of two variables. comctl32: Simplify functions by shedding off unused parameters. winecfg: Fix signedness of variable in enumerate_valuesW(). comctl32: Some simplifications. H. Verbeet (14): wined3d: Invert "upsidedown" in fb_copy_to_texture_direct() and fb_copy_to_texture_hwstretch() rather than BltOverride(). wined3d: Move setting a palette up a couple of lines in BltOverride(). wined3d: Use ModifyLocation() to force a reload on color key change. wined3d: Specify the GLSL language version our shaders are written to....
2010 May 07
0
Wine release 1.1.44
...xture sub-resources in IWineD3DBaseTextureClass. wined3d: Make sure all texture levels are allocated in surface_prepare_texture(). wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources. wined3d: Simply pass an IWineD3DSurfaceImpl pointer to fb_copy_to_texture_direct(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to fb_copy_to_texture_hwstretch(). wined3d: Kill the now unused MAX_MIP_LEVELS. wined3d: Add a missing newline to a TRACE in IWineD3DDeviceImpl_UpdateSurface(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surf...