Displaying 2 results from an estimated 2 matches for "directdrawsurfac".
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directdrawsurface
2011 Aug 12
1
Intercept Dungeon Keeper 2 Textures
...der to create an hypotetical clone of this game :D.
Since I'm not a pro in hacking compression algorithm I didn't try to understand the DKII propretary image format, so I think I'd rather use wine to intercept DirectX Texture calls and save the textures.
I just took a code that save a DirectDrawSurface (the game use DirectDraw 7) into a bitmap (http://gpalem.web.officelive.com/bitmap.html) a called it before the surface is release, this way I catch every surface and that they are well initialized, at least that's what I supposed...
My technic kinda works but, I got a lot of black textures a...
2009 May 22
0
Wine release 1.1.22
...SNMP_ERRORSTATUS_NOSUCHNAME the first time.
inetmib1: Rename a poorly named variable.
Kai Blin (1):
secur32: Don't try to use ntlm_auth --use-cred-cache.
Lionel Debroux (1):
kernel32: Fix doc header for SetThreadIdealProcessor.
Luke Benstead (1):
ddraw: Add tests for DirectDrawSurface reference counting.
Marcus Meissner (2):
urlmon: Separate NULL ptr check (Coverity 924).
wininet: lpwhr cannot be NULL (Coverity 927).
Michael Stefaniuc (9):
msvideo.dll16: Add missing unlock on an error path (Smatch).
msctf: Allocate memory only right before it's nee...