Displaying 20 results from an estimated 136 matches for "d3d10core".
2015 Mar 06
0
Wine release 1.7.38
...mountmgr.sys: Remove unneeded NONAMELESSXXX directives.
hal: Remove unneeded NONAMELESSXXX directives.
Hans Leidekker (3):
msi: Decode stream names in load_streams.
msi: Support updating streams.
msi: Add offsets to file patch sequence numbers.
Henri Verbeet (25):
d3d10core: Implement d3d10_device_SetPrivateData().
d3d10core: Implement d3d10_device_SetPrivateDataInterface().
d3d10core: Implement d3d10_device_GetPrivateData().
d3d10core: Implement d3d10_texture2d_SetPrivateData().
d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface()....
2015 Mar 20
0
Wine release 1.7.39
...i: Handle errors from IStorage_CreateStream instead of trying to open the stream first in msi_commit_streams.
winhttp: Don't try to read more data than available in the current chunk in refill_buffer.
netapi32: Add support for info level 20 in NetUserEnum.
Henri Verbeet (28):
d3d10core: Implement d3d10_blend_state_SetPrivateDataInterface().
d3d10core: Implement d3d10_blend_state_GetPrivateData().
d3d10core: Implement d3d10_depthstencil_state_SetPrivateData().
d3d10core: Implement d3d10_depthstencil_state_SetPrivateDataInterface().
d3d10core: Implement d3d1...
2014 Sep 19
0
Wine release 1.7.27
..._device_init_3d() on device creation.
d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget().
d2d1: Implement d2d_d3d_render_target_CreateMesh().
d2d1: Implement d2d_d3d_render_target_CreateBitmap().
d2d1: Implement d2d_d3d_render_target_CreateBitmapFromWicBitmap().
d3d10core: Create wined3d views for shader resource views.
d3d10core: Implement d3d10_device_VSSetShaderResources().
d3d10core: Implement d3d10_device_VSGetShaderResources().
d3d10core: Implement d3d10_device_GSSetShaderResources().
d3d10core: Implement d3d10_device_GSGetShaderResourc...
2014 Feb 20
0
Wine release 1.7.13
...t().
dxgi: Properly check if the output array is large enough in dxgi_output_GetDisplayModeList().
dxgi: Implement CreateDXGIFactory1().
dxgi/tests: Add tests for CreateDXGIFactory().
dxgi/tests: Also test for ID3D10Device1 and ID3D11Device in test_device_interfaces().
d3d10core: Implement ID3D10Device1.
d3d10_1: Implement D3D10CreateDevice1().
d3d10core: Implement ID3D10Multithread.
d3d8/tests: Accept some broken results in test_scalar_instructions().
d3d10core: Implement d3d10_texture2d_GetDevice().
d3d10core: Implement d3d10_texture3d_GetDe...
2012 Dec 07
0
Wine release 1.5.19
...appers.
advapi32: Export more tracing functions.
kernel32: Implement SetFileValidData.
configure: Fix detection of fallocate on old glibc.
Henri Verbeet (50):
d3dx9: Avoid LPD3DXINCLUDE.
d3dx9: Avoid LPD3DXTEXTUREGUTTERHELPER.
d3dx9: Avoid LPD3DXPRTENGINE.
d3d10core: Implement d3d10_device_IAGetInputLayout().
winex11: Detect broken NVIDIA RandR setups.
d3dx9: Avoid LPD3DXPRTCOMPBUFFER.
d3dx9: Avoid LPD3DXPRTBUFFER.
d3dx9: Avoid LPD3DXPATCHMESH.
wined3d: Properly handle scalar destinations in shader_glsl_conditional_move().
d...
2016 May 27
0
Wine release 1.9.11
...Add a Wine icon to the Start button.
tools: Ensure that everything is stored in UTF-8 in the ANNOUNCE file.
Alistair Leslie-Hughes (8):
wined3d: Support missing WINED3DUSAGE flags to debug_d3dusage.
d3d11/tests: Added DXGI_FORMAT_R16_TYPELESS D3D11_BIND_DEPTH_STENCIL test.
d3d10core/tests: Added DXGI_FORMAT_R16_TYPELESS D3D11_BIND_DEPTH_STENCIL test.
d3d11/tests: Test for ID3D11InfoQueue interface.
secur32/tests: Add AcquireCredentialsHandleW tests.
d3dx10_43: Add D3DX10GetImageInfoFromMemory stub.
inetcomm: Return S_OK from IMimePropertySchema ModifyPr...
2012 Nov 23
0
Wine release 1.5.18
...the wait event mask in PeekMessage.
widl: Print large enum constants in hex.
Andrew Talbot (17):
mscoree: Remove unneeded address-of operator from function name.
crypt32: Remove unused variables.
hhctrl.ocx: Remove unused variable.
ddraw: Remove unused variable.
d3d10core: Remove unused variables.
d3d8: Remove unused variable.
cryptui: Remove unused variable.
shell32: Remove unused variable.
quartz: Remove unused variables.
msxml3: Remove unused variable.
msi: Remove unused variables.
kernel32: Remove unused variables....
2012 Dec 21
0
Wine release 1.5.20
...name wmiutils.idl to wmiutils_classes.idl.
wmiutils: Add a stub implementation of IWbemPath.
wmiutils: Implement IWbemPath::SetText and IWbemPath::GetText.
Henri Verbeet (25):
ddraw: Avoid LPDDCOLORCONTROL.
ddraw: Avoid LPDDGAMMARAMP.
ddraw: Avoid LPDDOVERLAYFX.
d3d10core: Implement d3d10_device_PSSetSamplers().
d3d10core: Implement d3d10_device_PSGetSamplers().
ddraw: Avoid LPDDBLTBATCH.
ddraw: Avoid LPDDDEVICEIDENTIFIER.
ddraw: Avoid LPDDDEVICEIDENTIFIER2.
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
win...
2016 Nov 11
0
Wine release 1.9.23
...)
36898 Unturned crashes
38198 Colin McRae Rally 2005 crashes at start
38489 debug_d3dusage Unrecognized usage flag(s) 0x10000000
38972 Titan Souls Demo (Steam) crashes on unimplemented function OpenAL32.dll.alGenFilters
39396 "Legend of Grimrock 2" editor flickers
40110 d3d10core:device and d3d11:d3d11 regression
40314 www.cryptopro.ru installer needs unimplemented function CRYPT32.dll.CertRegisterSystemStore
40448 Final Fantasy XI: Missing character models, potential black screen and crashes
40925 UE4 games (Flame in the Flood, Into the Stars, Ethan Carter Redux)...
2016 Mar 18
0
Wine release 1.9.6
...chemaCache60::QueryInterface.
mshtml: Fixed cloning comment nodes.
mshtml: Fixed copy&paste typo in GetAsciiHostPort implementation.
Jens Reyer (1):
winegcc: Document WINEBUILD in the manpage.
Józef Kucia (43):
d3d10_1/tests: Port test_create_device() from d3d11.
d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
d3d11/tests: Intr...
2015 Oct 16
0
Wine release 1.7.53
...{d3d10, d3d11}_geometry_shader_GetDevice().
d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state.
d3d11: Implement ID3D11DepthStencilState interface.
d3d11: Implement d3d11_device_CreateDepthStencilState().
d3d11/tests: Port test_create_depthstencil_state() from d3d10core.
d3d10core/tests: Use 'd3d10core_test' as window name in test_scissor().
d3d11: Implement private data methods for ID3D11Device.
d3d11/tests: Port test_device_removed_reason() from d3d10core.
d3d11/tests: Port test_private_data() from d3d10core.
d3d11/tests: Ch...
2016 Mar 04
0
Wine release 1.9.5
...x tagLOGCOLORSPACEW indentation.
Charles Davis (9):
kernel32: Use setprogname(3) to set the program name if available.
winecoreaudio.drv: Don't use pointer constants with an integer type (Clang).
winecoreaudio.drv: Don't print 32-bit values as long integers (Clang).
d3d10core/tests: Silence absolute value warnings (Clang).
server: Fix int-to-pointer conversion warning (Clang).
Revert "winemac.drv: Actually make the GL context current even if no drawables were given.".
configure: Check for __builtin_ms_va_list on all x86_64 platforms.
wi...
2016 Jun 10
0
Wine release 1.9.12
...le the last proxy override in HTTP_ShouldBypassProxy.
user32: Make SetWindowLongW hotpatchable.
Julian Rüger (1):
po: Update German translation.
Józef Kucia (38):
wined3d: Use pure integer vertex attributes for SM4+ shaders.
d3d11/tests: Add test for input assembler.
d3d10core/tests: Add test for input assembler.
wined3d: Add ARB_explicit_attrib_location extension.
wined3d: Use ARB_explicit_attrib_location to pre-assign vertex attribute locations.
wined3d: Add support for NULL sampler.
wined3d: Implement index buffer offset.
d3d11: Set blend...
2017 Dec 15
0
Wine release 3.0-rc2
...man translation.
Józef Kucia (8):
wined3d: Fix device format support checks for multiple usages.
d3d9/tests: Add test for checking D3DUSAGE_AUTOGENMIPMAP support.
d3d11: Implement d3d10_device_CheckFormatSupport().
wined3d: Recognize SM5 eval_sample_index instruction.
d3d10core/tests: Add test for SV_ClipDistance.
d3d10core/tests: Add test for relative addressing of vertex shader inputs.
d3d10core/tests: Add test for initial depth stencil state.
d3d10core/tests: Add test for combined clip and cull distances.
Kim Malmo (1):
po: Update Norwegian tra...
2008 Nov 21
0
Wine release 1.1.9
...verflow when exporting binary values in export_hkey().
regedit: Fix the wrapping of binary values in export_hkey().
d3dx9_36/tests: Fix compilation on systems that don't support nameless unions.
inetcomm: Fix compilation on systems that don't support nameless unions.
d3d10core: Fix spelling of 'unknown'.
crypt32: Fix Spelling of 'superseded'.
Assorted spelling fixes.
msxml3: Dynamically load libxslt.so and only call xsltInit() if present.
ntdll/tests: Fix typos in test_NtQueryValueKey().
ntdll/tests: Test how NT(Set, Query)Va...
2017 May 26
0
Wine release 2.9
...test_D3DXSHMultiply2().
d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHMultiply3().
wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location().
wined3d: Validate constant buffer alignment.
d3d11/tests: Add a test for constant buffer alignment.
d3d10core/tests: Add a test for constant buffer alignment.
wined3d: Only warn about 0 stencil ops in gl_stencil_op().
Hugh McMaster (24):
uninstaller: Pass RegQueryValueExW() the size of the buffer (Coverity).
regedit/tests: Add tests for key name and value name concatenation.
regedi...
2011 Jun 10
0
Wine release 1.3.22
...ellFolder2 iface in cpanelfolder.c.
shell32: Finish the COM cleanup in cpanelfolder.c.
shell32: COM cleanup in shfldr_mycomp.c.
infosoft/tests: COM cleanup in infosoft.c.
shell32: COM cleanup in shfldr_netplaces.c.
fusion: COM cleanup for the IAssemblyName iface.
d3d10core: COM cleanup for the ID3D10Texture2D iface.
d3d10core: COM cleanup for the ID3D10Texture3D iface.
d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
d3d10core: COM cleanup for the ID3D10GeometryShader i...
2015 Oct 02
0
Wine release 1.7.52
...INELOADER.
J?zef Kucia (58):
d3d11: Implement d3d11_buffer_GetDesc().
d3d11: Implement d3d10_buffer_GetDesc().
d3d11: Implement d3d11_device_CreateBuffer().
d3d11: AddRef device returned from d3d11_buffer_GetDevice().
d3d11/tests: Add test for buffer interfaces.
d3d10core/tests: Port test_buffer_interfaces() from d3d11.
d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view.
d3d11: Add ID3D11DepthStencilView interface stub.
d3d11: Implement d3d11_depthstencil_view_GetDevice().
d3d11: Rename wined3d_resource_from_resource() to wined3d_...
2018 Apr 27
0
Wine release 3.7
...or IRichEditOle::{GetObject,GetObjectCount}.
riched20: Implement EM_SELECTIONTYPE.
riched20: Use ME_GetSelectionType() in ME_ShowContextMenu() for getting type of selection.
Josh DuBois (1):
wineandroid: Silence a noisy FIXME in ANDROID_GetKeyboardLayout.
Józef Kucia (28):
d3d10core/tests: Add additional tests for shader input/output matching.
d3d10core/tests: Add test for state refcounting.
d3d11/tests: Add test for ResolveSubresource().
d3d9: Validate adapter format in CheckDeviceFormat().
wined3d: Introduce helper function to get shader type from byt...
2012 Sep 14
0
Wine release 1.5.13
...UINT in read_int32_value() and read_int8_value().
d3d10: Improve a couple of debug messages.
wined3d: Read complete shader instructions at a time.
wined3d: Add type information to shader registers.
wined3d: Just return the swapchain from wined3d_device_get_swapchain().
d3d10core: Update the MipLevels field after texture creation.
wined3d: wined3d_device_set_index_buffer() never fails.
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
d3d10core: Store the resource in the d3d10core rendertarget view.
wined3d: wined3d_device_set_v...