search for: d3d10core

Displaying 20 results from an estimated 136 matches for "d3d10core".

2015 Mar 06
0
Wine release 1.7.38
...mountmgr.sys: Remove unneeded NONAMELESSXXX directives. hal: Remove unneeded NONAMELESSXXX directives. Hans Leidekker (3): msi: Decode stream names in load_streams. msi: Support updating streams. msi: Add offsets to file patch sequence numbers. Henri Verbeet (25): d3d10core: Implement d3d10_device_SetPrivateData(). d3d10core: Implement d3d10_device_SetPrivateDataInterface(). d3d10core: Implement d3d10_device_GetPrivateData(). d3d10core: Implement d3d10_texture2d_SetPrivateData(). d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface()....
2015 Mar 20
0
Wine release 1.7.39
...i: Handle errors from IStorage_CreateStream instead of trying to open the stream first in msi_commit_streams. winhttp: Don't try to read more data than available in the current chunk in refill_buffer. netapi32: Add support for info level 20 in NetUserEnum. Henri Verbeet (28): d3d10core: Implement d3d10_blend_state_SetPrivateDataInterface(). d3d10core: Implement d3d10_blend_state_GetPrivateData(). d3d10core: Implement d3d10_depthstencil_state_SetPrivateData(). d3d10core: Implement d3d10_depthstencil_state_SetPrivateDataInterface(). d3d10core: Implement d3d1...
2014 Sep 19
0
Wine release 1.7.27
..._device_init_3d() on device creation. d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget(). d2d1: Implement d2d_d3d_render_target_CreateMesh(). d2d1: Implement d2d_d3d_render_target_CreateBitmap(). d2d1: Implement d2d_d3d_render_target_CreateBitmapFromWicBitmap(). d3d10core: Create wined3d views for shader resource views. d3d10core: Implement d3d10_device_VSSetShaderResources(). d3d10core: Implement d3d10_device_VSGetShaderResources(). d3d10core: Implement d3d10_device_GSSetShaderResources(). d3d10core: Implement d3d10_device_GSGetShaderResourc...
2014 Feb 20
0
Wine release 1.7.13
...t(). dxgi: Properly check if the output array is large enough in dxgi_output_GetDisplayModeList(). dxgi: Implement CreateDXGIFactory1(). dxgi/tests: Add tests for CreateDXGIFactory(). dxgi/tests: Also test for ID3D10Device1 and ID3D11Device in test_device_interfaces(). d3d10core: Implement ID3D10Device1. d3d10_1: Implement D3D10CreateDevice1(). d3d10core: Implement ID3D10Multithread. d3d8/tests: Accept some broken results in test_scalar_instructions(). d3d10core: Implement d3d10_texture2d_GetDevice(). d3d10core: Implement d3d10_texture3d_GetDe...
2012 Dec 07
0
Wine release 1.5.19
...appers. advapi32: Export more tracing functions. kernel32: Implement SetFileValidData. configure: Fix detection of fallocate on old glibc. Henri Verbeet (50): d3dx9: Avoid LPD3DXINCLUDE. d3dx9: Avoid LPD3DXTEXTUREGUTTERHELPER. d3dx9: Avoid LPD3DXPRTENGINE. d3d10core: Implement d3d10_device_IAGetInputLayout(). winex11: Detect broken NVIDIA RandR setups. d3dx9: Avoid LPD3DXPRTCOMPBUFFER. d3dx9: Avoid LPD3DXPRTBUFFER. d3dx9: Avoid LPD3DXPATCHMESH. wined3d: Properly handle scalar destinations in shader_glsl_conditional_move(). d...
2016 May 27
0
Wine release 1.9.11
...Add a Wine icon to the Start button. tools: Ensure that everything is stored in UTF-8 in the ANNOUNCE file. Alistair Leslie-Hughes (8): wined3d: Support missing WINED3DUSAGE flags to debug_d3dusage. d3d11/tests: Added DXGI_FORMAT_R16_TYPELESS D3D11_BIND_DEPTH_STENCIL test. d3d10core/tests: Added DXGI_FORMAT_R16_TYPELESS D3D11_BIND_DEPTH_STENCIL test. d3d11/tests: Test for ID3D11InfoQueue interface. secur32/tests: Add AcquireCredentialsHandleW tests. d3dx10_43: Add D3DX10GetImageInfoFromMemory stub. inetcomm: Return S_OK from IMimePropertySchema ModifyPr...
2012 Nov 23
0
Wine release 1.5.18
...the wait event mask in PeekMessage. widl: Print large enum constants in hex. Andrew Talbot (17): mscoree: Remove unneeded address-of operator from function name. crypt32: Remove unused variables. hhctrl.ocx: Remove unused variable. ddraw: Remove unused variable. d3d10core: Remove unused variables. d3d8: Remove unused variable. cryptui: Remove unused variable. shell32: Remove unused variable. quartz: Remove unused variables. msxml3: Remove unused variable. msi: Remove unused variables. kernel32: Remove unused variables....
2012 Dec 21
0
Wine release 1.5.20
...name wmiutils.idl to wmiutils_classes.idl. wmiutils: Add a stub implementation of IWbemPath. wmiutils: Implement IWbemPath::SetText and IWbemPath::GetText. Henri Verbeet (25): ddraw: Avoid LPDDCOLORCONTROL. ddraw: Avoid LPDDGAMMARAMP. ddraw: Avoid LPDDOVERLAYFX. d3d10core: Implement d3d10_device_PSSetSamplers(). d3d10core: Implement d3d10_device_PSGetSamplers(). ddraw: Avoid LPDDBLTBATCH. ddraw: Avoid LPDDDEVICEIDENTIFIER. ddraw: Avoid LPDDDEVICEIDENTIFIER2. d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader(). win...
2016 Nov 11
0
Wine release 1.9.23
...) 36898 Unturned crashes 38198 Colin McRae Rally 2005 crashes at start 38489 debug_d3dusage Unrecognized usage flag(s) 0x10000000 38972 Titan Souls Demo (Steam) crashes on unimplemented function OpenAL32.dll.alGenFilters 39396 "Legend of Grimrock 2" editor flickers 40110 d3d10core:device and d3d11:d3d11 regression 40314 www.cryptopro.ru installer needs unimplemented function CRYPT32.dll.CertRegisterSystemStore 40448 Final Fantasy XI: Missing character models, potential black screen and crashes 40925 UE4 games (Flame in the Flood, Into the Stars, Ethan Carter Redux)...
2016 Mar 18
0
Wine release 1.9.6
...chemaCache60::QueryInterface. mshtml: Fixed cloning comment nodes. mshtml: Fixed copy&paste typo in GetAsciiHostPort implementation. Jens Reyer (1): winegcc: Document WINEBUILD in the manpage. Józef Kucia (43): d3d10_1/tests: Port test_create_device() from d3d11. d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN. d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN. d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN. d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN. d3d11/tests: Intr...
2015 Oct 16
0
Wine release 1.7.53
...{d3d10, d3d11}_geometry_shader_GetDevice(). d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state. d3d11: Implement ID3D11DepthStencilState interface. d3d11: Implement d3d11_device_CreateDepthStencilState(). d3d11/tests: Port test_create_depthstencil_state() from d3d10core. d3d10core/tests: Use 'd3d10core_test' as window name in test_scissor(). d3d11: Implement private data methods for ID3D11Device. d3d11/tests: Port test_device_removed_reason() from d3d10core. d3d11/tests: Port test_private_data() from d3d10core. d3d11/tests: Ch...
2016 Mar 04
0
Wine release 1.9.5
...x tagLOGCOLORSPACEW indentation. Charles Davis (9): kernel32: Use setprogname(3) to set the program name if available. winecoreaudio.drv: Don't use pointer constants with an integer type (Clang). winecoreaudio.drv: Don't print 32-bit values as long integers (Clang). d3d10core/tests: Silence absolute value warnings (Clang). server: Fix int-to-pointer conversion warning (Clang). Revert "winemac.drv: Actually make the GL context current even if no drawables were given.". configure: Check for __builtin_ms_va_list on all x86_64 platforms. wi...
2016 Jun 10
0
Wine release 1.9.12
...le the last proxy override in HTTP_ShouldBypassProxy. user32: Make SetWindowLongW hotpatchable. Julian Rüger (1): po: Update German translation. Józef Kucia (38): wined3d: Use pure integer vertex attributes for SM4+ shaders. d3d11/tests: Add test for input assembler. d3d10core/tests: Add test for input assembler. wined3d: Add ARB_explicit_attrib_location extension. wined3d: Use ARB_explicit_attrib_location to pre-assign vertex attribute locations. wined3d: Add support for NULL sampler. wined3d: Implement index buffer offset. d3d11: Set blend...
2017 Dec 15
0
Wine release 3.0-rc2
...man translation. Józef Kucia (8): wined3d: Fix device format support checks for multiple usages. d3d9/tests: Add test for checking D3DUSAGE_AUTOGENMIPMAP support. d3d11: Implement d3d10_device_CheckFormatSupport(). wined3d: Recognize SM5 eval_sample_index instruction. d3d10core/tests: Add test for SV_ClipDistance. d3d10core/tests: Add test for relative addressing of vertex shader inputs. d3d10core/tests: Add test for initial depth stencil state. d3d10core/tests: Add test for combined clip and cull distances. Kim Malmo (1): po: Update Norwegian tra...
2008 Nov 21
0
Wine release 1.1.9
...verflow when exporting binary values in export_hkey(). regedit: Fix the wrapping of binary values in export_hkey(). d3dx9_36/tests: Fix compilation on systems that don't support nameless unions. inetcomm: Fix compilation on systems that don't support nameless unions. d3d10core: Fix spelling of 'unknown'. crypt32: Fix Spelling of 'superseded'. Assorted spelling fixes. msxml3: Dynamically load libxslt.so and only call xsltInit() if present. ntdll/tests: Fix typos in test_NtQueryValueKey(). ntdll/tests: Test how NT(Set, Query)Va...
2017 May 26
0
Wine release 2.9
...test_D3DXSHMultiply2(). d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHMultiply3(). wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location(). wined3d: Validate constant buffer alignment. d3d11/tests: Add a test for constant buffer alignment. d3d10core/tests: Add a test for constant buffer alignment. wined3d: Only warn about 0 stencil ops in gl_stencil_op(). Hugh McMaster (24): uninstaller: Pass RegQueryValueExW() the size of the buffer (Coverity). regedit/tests: Add tests for key name and value name concatenation. regedi...
2011 Jun 10
0
Wine release 1.3.22
...ellFolder2 iface in cpanelfolder.c. shell32: Finish the COM cleanup in cpanelfolder.c. shell32: COM cleanup in shfldr_mycomp.c. infosoft/tests: COM cleanup in infosoft.c. shell32: COM cleanup in shfldr_netplaces.c. fusion: COM cleanup for the IAssemblyName iface. d3d10core: COM cleanup for the ID3D10Texture2D iface. d3d10core: COM cleanup for the ID3D10Texture3D iface. d3d10core: COM cleanup for the ID3D10DepthStencilView iface. d3d10core: COM cleanup for the ID3D10ShaderResourceView iface. d3d10core: COM cleanup for the ID3D10GeometryShader i...
2015 Oct 02
0
Wine release 1.7.52
...INELOADER. J?zef Kucia (58): d3d11: Implement d3d11_buffer_GetDesc(). d3d11: Implement d3d10_buffer_GetDesc(). d3d11: Implement d3d11_device_CreateBuffer(). d3d11: AddRef device returned from d3d11_buffer_GetDevice(). d3d11/tests: Add test for buffer interfaces. d3d10core/tests: Port test_buffer_interfaces() from d3d11. d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view. d3d11: Add ID3D11DepthStencilView interface stub. d3d11: Implement d3d11_depthstencil_view_GetDevice(). d3d11: Rename wined3d_resource_from_resource() to wined3d_...
2018 Apr 27
0
Wine release 3.7
...or IRichEditOle::{GetObject,GetObjectCount}. riched20: Implement EM_SELECTIONTYPE. riched20: Use ME_GetSelectionType() in ME_ShowContextMenu() for getting type of selection. Josh DuBois (1): wineandroid: Silence a noisy FIXME in ANDROID_GetKeyboardLayout. Józef Kucia (28): d3d10core/tests: Add additional tests for shader input/output matching. d3d10core/tests: Add test for state refcounting. d3d11/tests: Add test for ResolveSubresource(). d3d9: Validate adapter format in CheckDeviceFormat(). wined3d: Introduce helper function to get shader type from byt...
2012 Sep 14
0
Wine release 1.5.13
...UINT in read_int32_value() and read_int8_value(). d3d10: Improve a couple of debug messages. wined3d: Read complete shader instructions at a time. wined3d: Add type information to shader registers. wined3d: Just return the swapchain from wined3d_device_get_swapchain(). d3d10core: Update the MipLevels field after texture creation. wined3d: wined3d_device_set_index_buffer() never fails. wined3d: Just return the buffer from wined3d_device_get_index_buffer(). d3d10core: Store the resource in the d3d10core rendertarget view. wined3d: wined3d_device_set_v...